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Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMeshRenderer
References
Module | MaterialUtilities |
Header | /Engine/Source/Developer/MaterialUtilities/Public/MeshRendering.h |
Include | #include "MeshRendering.h" |
Source | /Engine/Source/Developer/MaterialUtilities/Private/MeshRendering.cpp |
static bool RenderMaterialTexCoordScales
&40;
FMaterialMergeData & InMaterialData,
FMaterialRenderProxy &42; InMaterialProxy,
UTextureRenderTarget2D &42; InRenderTarget,
TArray< FFloat16Color > & OutScales
&41;
Remarks
Renders out texcoord scales