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API > API/Developer > API/Developer/MaterialUtilities > API/Developer/MaterialUtilities/FMaterialUtilities
References
| Module | MaterialUtilities |
| Header | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
| Include | #include "MaterialUtilities.h" |
| Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static float ComputeRequiredTexelDensityFromScreenSize
&40;
const float InScreenSize,
float InWorldSpaceRadius
&41;
Remarks
Compute the required texel density needed to properly represent an object/objects covering the provided world space radius The required texel density per METER
Parameters
| Name | Description |
|---|---|
| InScreenSize | Screen size at which the objects are expected to be be shown |
| InWorldSpaceRadius | World space radius of the objects |