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FUniformBufferRHIRef |
Buffer |
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float |
EmissiveScale |
Output emissive scale, maximum baked out emissive value (used to scale other samples, 1/EmissiveScale * Sample) |
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FLightMapRef |
LightMap |
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int32 |
LightMapIndex |
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const FSkeletalMeshLODRenderData * |
LODData |
LODModel data used to bake out the material with, optional |
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UMaterialInterface * |
Material |
Input data Material that is being baked out |
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int32 |
MaterialIndex |
Material index to use when the material is baked out using mesh data (face material indices) |
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const FMeshDescription * |
Mesh |
Raw mesh data used to bake out the material with, optional |
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FExportMaterialProxyCache * |
ProxyCache |
Material proxy cache, eliminates shader compilations when a material is baked out multiple times for different meshes |
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FShadowMapRef |
ShadowMap |
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FBox2D |
TexcoordBounds |
Optional tex coordinate bounds of original texture coordinates set |
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const TArray< FVector2D > & |
TexCoords |
Optional new set of non-overlapping texture coordinates |