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Structure to represent a single property the user wants to bake out for a given set of materials
| Name | FPropertyEntry |
| Type | struct |
| Header File | /Engine/Source/Developer/MaterialBaking/Public/MaterialOptions.h |
| Include Path | #include "MaterialOptions.h" |
Syntax
USTRUCT (Blueprintable)
struct FPropertyEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MaterialOptions.h | |||
FPropertyEntry
(
EMaterialProperty InProperty |
MaterialOptions.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseConstantValue | bool | Wheter or not to use Constant Value as the final 'baked out' value for the this property | MaterialOptions.h |
|
| bUseCustomSize | bool | Whether or not to use the value of custom size for the output texture | MaterialOptions.h |
|
| ConstantValue | float | Defines the value representing this property in the final proxy material | MaterialOptions.h |
|
| CustomSize | FIntPoint | Defines the size of the output textures for the baked out material properties | MaterialOptions.h |
|
| Property | TEnumAsByte< EMaterialProperty > | Property which should be baked out | MaterialOptions.h |
|