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API > API/Developer > API/Developer/MaterialBaking > API/Developer/MaterialBaking/FPrimitiveData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPrimitiveData
(
const FBoxSphereBounds& LocalBounds |
MaterialBakingStructures.h | ||
FPrimitiveData
(
const UStaticMesh* StaticMesh |
MaterialBakingStructures.h | ||
FPrimitiveData
(
const USkeletalMesh* SkeletalMesh |
MaterialBakingStructures.h | ||
FPrimitiveData
(
const UMeshComponent* MeshComponent |
MaterialBakingStructures.h |
FPrimitiveData(const FBoxSphereBounds &)
| Name | FPrimitiveData |
| Type | function |
| Header File | /Engine/Source/Developer/MaterialBaking/Public/MaterialBakingStructures.h |
| Include Path | #include "MaterialBakingStructures.h" |
FPrimitiveData
(
const FBoxSphereBounds & LocalBounds
)
FPrimitiveData(const UStaticMesh *)
| Name | FPrimitiveData |
| Type | function |
| Header File | /Engine/Source/Developer/MaterialBaking/Public/MaterialBakingStructures.h |
| Include Path | #include "MaterialBakingStructures.h" |
FPrimitiveData
(
const UStaticMesh * StaticMesh
)
FPrimitiveData(const USkeletalMesh *)
| Name | FPrimitiveData |
| Type | function |
| Header File | /Engine/Source/Developer/MaterialBaking/Public/MaterialBakingStructures.h |
| Include Path | #include "MaterialBakingStructures.h" |
FPrimitiveData
(
const USkeletalMesh * SkeletalMesh
)
FPrimitiveData(const UMeshComponent *)
| Name | FPrimitiveData |
| Type | function |
| Header File | /Engine/Source/Developer/MaterialBaking/Public/MaterialBakingStructures.h |
| Include Path | #include "MaterialBakingStructures.h" |
FPrimitiveData
(
const UMeshComponent * MeshComponent
)