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Transient actor used to draw visual logger data on level Base class shared between RewindDebugger and Visual Logger implementations
| Name | AVisualLoggerRenderingActorBase |
| Type | class |
| Header File | /Engine/Source/Developer/LogVisualizer/Public/VisualLoggerRenderingActorBase.h |
| Include Path | #include "VisualLoggerRenderingActorBase.h" |
Syntax
UCLASS (Config=Engine, NotBlueprintable, Transient, NotPlaceable, AdvancedClassDisplay)
class AVisualLoggerRenderingActorBase : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AVisualLoggerRenderingActorBase
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AVisualLoggerRenderingActorBase
(
const FObjectInitializer& ObjectInitializer |
VisualLoggerRenderingActorBase.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~AVisualLoggerRenderingActorBase() |
VisualLoggerRenderingActorBase.h |
Structs
| Name | Remarks |
|---|---|
| FTimelineDebugShapes |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
double GetFarClippingDistance() |
VisualLoggerRenderingActorBase.h | ||
virtual bool IsSelectable() |
VisualLoggerRenderingActorBase.h | ||
virtual void IterateDebugShapes
(
TFunction< void(const FTimelineDebugShapes&) > Callback |
Iterate over each active FTimelineDebugShapes, and call callback. | VisualLoggerRenderingActorBase.h | |
virtual bool MatchCategoryFilters
(
const FName& CategoryName, |
VisualLoggerRenderingActorBase.h | ||
void SetFarClippingDistance
(
double Distance |
Allows to override the far clipping distance for all the log elements by this actor : | VisualLoggerRenderingActorBase.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetDebugShapes
(
const FVisualLogEntry& EntryItem, |
VisualLoggerRenderingActorBase.h |