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API > API/Developer > API/Developer/LocalizationService
Interface for talking to localization service providers
| Name | ILocalizationServiceModule |
| Type | class |
| Header File | /Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceModule.h |
| Include Path | #include "ILocalizationServiceModule.h" |
Syntax
class ILocalizationServiceModule : public IModuleInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ILocalizationServiceProvider & GetProvider() |
Get the localization service provider that is currently in use. | ILocalizationServiceModule.h | |
bool GetUseGlobalSettings() |
Get whether we should use global or per-project settings | ILocalizationServiceModule.h | |
bool IsEnabled() |
Check whether localization service is enabled. | ILocalizationServiceModule.h | |
void SetProvider
(
const FName& InName |
Set the current localization service provider to the one specified here by name. | ILocalizationServiceModule.h | |
void SetUseGlobalSettings
(
bool bIsUseGlobalSettings |
Set whether we should use global or per-project settings | ILocalizationServiceModule.h | |
void Tick () |
Tick the localization service module. | ILocalizationServiceModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ILocalizationServiceModule & Get() |
Gets a reference to the localization service module instance. | ILocalizationServiceModule.h |