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Unreal Engine C++ API Reference > Developer > LocalizationService
Inheritance Hierarchy
- IModuleInterface
- ILocalizationServiceModule
References
Module | LocalizationService |
Header | /Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceModule.h |
Include | #include "ILocalizationServiceModule.h" |
Syntax
class ILocalizationServiceModule : public IModuleInterface
Remarks
Interface for talking to localization service providers
Functions
Type | Name | Description | |
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ILocalizationServiceModule & | Get () |
Gets a reference to the localization service module instance. |
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ILocalizationServiceProvider & | GetProvider () |
Get the localization service provider that is currently in use. |
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bool | Get whether we should use global or per-project settings | |
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*virtual bool | IsEnabled () |
Check whether localization service is enabled. |
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*virtual void | QueueStatusUpdate
(
const TArray< FLocalizationServiceTranslationIdentifier >& InTranslationIds |
|
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void | SetProvider
(
const FName& InName |
Set the current localization service provider to the one specified here by name. |
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void | SetUseGlobalSettings
(
bool bIsUseGlobalSettings |
Set whether we should use global or per-project settings |
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void | Tick () |
Tick the localization service module. |