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Unreal Engine C++ API Reference > Developer > LocalizationService
Inheritance Hierarchy
- TSharedFromThis
- ILocalizationServiceOperation
- FUploadLocalizationTargetFile
References
Module | LocalizationService |
Header | /Engine/Source/Developer/LocalizationService/Public/LocalizationServiceOperations.h |
Include | #include "LocalizationServiceOperations.h" |
Syntax
class FUploadLocalizationTargetFile : public ILocalizationServiceOperation
Remarks
Operation used to upload a localization file to a localization service
Variables
Type | Name | Description | |
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bool | bPreserveAllText | Ask the translations service to keep all text, even if not present in the current upload file. |
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FString | InLocale | The locale (culture code, for example "fr" or "en-us" or "ja-jp") to download the translations for |
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FString | InRelativeInputFilePathAndName | The path and name to the file to upload, relative to project directory |
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FGuid | InTargetGuid | The GUID of the Localization Target |
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FText | OutErrorText | Place to easily store and access error message |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FString | GetInLocale () |
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const FString & | ||
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const FGuid & | ||
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FText | ||
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bool | ||
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void | SetInLocale
(
FString NewLocale |
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void | SetInRelativeInputFilePathAndName
(
const FString& NewInRelativeInputFilePathAndName |
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void | SetInTargetGuid
(
const FGuid& NewInTargetGuid |
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void | SetOutErrorText
(
const FText& NewOutErrorText |
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void | SetPreserveAllText
(
bool NewPreserveAllText |