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UGC localization can be used to provide a simplified localization experience for basic plugins (only providing the PO files to be translated), and is primarily designed for DLC plugins where the UGC localization will be compiled during cook ( Support for non-DLC plugins can be provided via project specific tooling built upon this base API. Support for complex plugins (such as those containing different kinds of modules, eg) a mix of game/engine and editor) are not supported via this API.
| Name | UserGeneratedContentLocalization::EMergeLocalizationMode |
| Type | enum |
| Header File | /Engine/Source/Developer/Localization/Public/UserGeneratedContentLocalization.h |
| Include Path | #include "UserGeneratedContentLocalization.h" |
Syntax
namespace UserGeneratedContentLocalization
{
enum EMergeLocalizationMode
{
Untranslated,
All,
}
}
Values
| Name | Remarks |
|---|---|
| Untranslated | Only merge untranslated strings |
| All | Merge all strings, even if they have an existing translation |