Navigation
Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/PortableObjectPipeline.h |
Include | #include "PortableObjectPipeline.h" |
Source | /Engine/Source/Developer/Localization/Private/PortableObjectPipeline.cpp |
namespace PortableObjectPipeline
{
void PortableObjectPipeline&58;&58;ParseBasicPOFileEntry
&40;
const FPortableObjectEntry & POEntry,
FString & OutNamespace,
FString & OutKey,
FString & OutSourceString,
FString & OutTranslation,
const ELocalizedTextCollapseMode InTextCollapseMode,
const EPortableObjectFormat InPOFormat
&41;
}
Remarks
Parse the basic data (msgctxt, msgid, msgstr) from a PO entry