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Unreal Engine C++ API Reference > Developer > Localization
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/PortableObjectPipeline.h |
Include | #include "PortableObjectPipeline.h" |
Source | /Engine/Source/Developer/Localization/Private/PortableObjectPipeline.cpp |
namespace PortableObjectPipeline
{
bool PortableObjectPipeline&58;&58;Export
&40;
FLocTextHelper & InLocTextHelper,
const FString & InCulture,
const FString & InPOFilePath,
const ELocalizedTextCollapseMode InTextCollapseMode,
const EPortableObjectFormat InPOFormat,
const bool bShouldPersistComments
&41;
}
Remarks
Use the given LocTextHelper to generate a new PO file using the translation data for the given culture