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Struct containing util functions for getting/setting the SCC settings for the localization dashboard
| Name | FLocalizationSourceControlSettings |
| Type | struct |
| Header File | /Engine/Source/Developer/Localization/Public/LocalizationSettings.h |
| Include Path | #include "LocalizationSettings.h" |
Syntax
struct FLocalizationSourceControlSettings
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| LocalizationSourceControlSettingsCategoryName | const FString | LocalizationSettings.h | |
| SourceControlAutoSubmitEnabledSettingName | const FString | LocalizationSettings.h | |
| SourceControlEnabledSettingName | const FString | LocalizationSettings.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsSourceControlAutoSubmitEnabled () |
Check to see whether we should automatically submit changed files after running the commandlet. | LocalizationSettings.h | |
static bool IsSourceControlAvailable() |
Checks to see whether source control is available based upon the current editor SCC settings. | LocalizationSettings.h | |
static bool IsSourceControlEnabled () |
Check to see whether we should use SCC when running the localization commandlets. | LocalizationSettings.h | |
static void SetSourceControlAutoSubmitEnabled
(
const bool bIsEnabled |
Set whether we should automatically submit changed files after running the commandlet. | LocalizationSettings.h | |
static void SetSourceControlEnabled
(
const bool bIsEnabled |
Set whether we should use SCC when running the localization commandlets. | LocalizationSettings.h |