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Unreal Engine C++ API Reference > Developer > Localization > FLocalizationGatherPathRootUtil
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h |
Include | #include "LocalizationTargetTypes.h" |
Source | /Engine/Source/Developer/Localization/Private/LocalizationTargetTypes.cpp |
static FString GetResolvedPathRootToken
&40;
const ELocalizationGatherPathRoot InPathRoot
&41;
Remarks
Get the resolved placeholder token of the path root ("%LOCENGINEROOT%" for Engine or "%LOCPROJECTROOT%" for Project; empty for Auto)