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Unreal Engine C++ API Reference > Developer > Localization > FLocTextPlatformSplitUtils
References
Module | Localization |
Header | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
Include | #include "LocTextHelper.h" |
Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
static bool ShouldSplitPlatformData
&40;
const ELocTextPlatformSplitMode & InSplitMode
&41;
Remarks
True if the given split mode is actually splitting localization data