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API > API/Developer > API/Developer/Localization > API/Developer/Localization/FLocTextHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLocTextHelper
(
const FLocTextHelper& |
Non-copyable | LocTextHelper.h | |
FLocTextHelper
(
FString InTargetName, |
Construct an empty helper. | LocTextHelper.h | |
FLocTextHelper
(
FString InTargetPath, |
Construct a helper for the given target information. | LocTextHelper.h |
FLocTextHelper(const FLocTextHelper &)
Description
Non-copyable
| Name | FLocTextHelper |
| Type | function |
| Header File | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
| Include Path | #include "LocTextHelper.h" |
FLocTextHelper
(
const FLocTextHelper &
)
FLocTextHelper(FString, TSharedPtr< ILocFileNotifies >, const ELocTextPlatformSplitMode)
Description
Construct an empty helper.
This kind of helper is only suitable for dealing with manifests, not archives.
| Name | FLocTextHelper |
| Type | function |
| Header File | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
| Include Path | #include "LocTextHelper.h" |
| Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
FLocTextHelper
(
FString InTargetName,
TSharedPtr < ILocFileNotifies > InLocFileNotifies,
const ELocTextPlatformSplitMode InPlatformSplitMode
)
Parameters
| Name | Remarks |
|---|---|
| InLocFileNotifies | Interface for allowing source control integration (may be null). |
| InTargetName | The name of the target we're working with (eg, Game). |
| InPlatformSplitMode | Should we split localization data per-platform? |
FLocTextHelper(FString, FString, FString, FString, TArray< FString >, TSharedPtr< ILocFileNotifies >, const ELocTextPlatformSplitMode)
Description
Construct a helper for the given target information.
Nothing is loaded or created at this point.
| Name | FLocTextHelper |
| Type | function |
| Header File | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
| Include Path | #include "LocTextHelper.h" |
| Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
FLocTextHelper
(
FString InTargetPath,
FString InManifestName,
FString InArchiveName,
FString InNativeCulture,
TArray < FString > InForeignCultures,
TSharedPtr < ILocFileNotifies > InLocFileNotifies,
const ELocTextPlatformSplitMode InPlatformSplitMode
)
Parameters
| Name | Remarks |
|---|---|
| InTargetPath | Path to the localization target (the root of this path should contain the manifest, and the archives should be under culture code directories). |
| InManifestName | Name given to the manifest file for this target (eg, Game.manifest). |
| InArchiveName | Name given to the archive files for this target (eg, Game.archive). |
| InNativeCulture | Culture code of the native culture (eg, en), or an empty string if the native culture is unknown. |
| InForeignCultures | Array of culture codes for the foreign cultures (the native culture will be removed from this array if present). |
| InLocFileNotifies | Interface for allowing source control integration (may be null). |
| InPlatformSplitMode | Should we split localization data per-platform? |