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API > API/Developer > API/Developer/Localization > API/Developer/Localization/FLocTextHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool LoadManifest
(
const ELocTextHelperLoadFlags InLoadFlags, |
Attempt to load (or create) the manifest file. | LocTextHelper.h | |
bool LoadManifest
(
const FString& InManifestFilePath, |
Attempt to load (or create) the manifest file from the given file path. | LocTextHelper.h |
LoadManifest(const ELocTextHelperLoadFlags, FText *)
Description
Attempt to load (or create) the manifest file.
| Name | LoadManifest |
| Type | function |
| Header File | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
| Include Path | #include "LocTextHelper.h" |
| Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
bool LoadManifest
(
const ELocTextHelperLoadFlags InLoadFlags,
FText * OutError
)
True if the file was loaded (or created), false otherwise.
Parameters
| Name | Remarks |
|---|---|
| InLoadFlags | Flags controlling whether we should load or create the manifest file. |
| OutError | Optional text to be filled when an error occurs. |
LoadManifest(const FString &, const ELocTextHelperLoadFlags, FText *)
Description
Attempt to load (or create) the manifest file from the given file path.
| Name | LoadManifest |
| Type | function |
| Header File | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
| Include Path | #include "LocTextHelper.h" |
| Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
bool LoadManifest
(
const FString & InManifestFilePath,
const ELocTextHelperLoadFlags InLoadFlags,
FText * OutError
)
True if the file was loaded (or created), false otherwise.
Parameters
| Name | Remarks |
|---|---|
| InManifestFilePath | Full file path to load the manifest from. |
| InLoadFlags | Flags controlling whether we should load or create the manifest file. |
| OutError | Optional text to be filled when an error occurs. |