Navigation
API > API/Developer > API/Developer/Localization
| Name | FGatherTextFromTextFilesConfiguration |
| Type | struct |
| Header File | /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h |
| Include Path | #include "LocalizationTargetTypes.h" |
Syntax
USTRUCT ()
struct FGatherTextFromTextFilesConfiguration
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGatherTextFromTextFilesConfiguration() |
LocalizationTargetTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExcludePathWildcards | TArray< FGatherTextExcludePath > | Text files whose paths match these wildcard patterns will be excluded from gathering. | LocalizationTargetTypes.h |
|
| FileExtensions | TArray< FGatherTextFileExtension > | Text files whose names match these wildcard patterns may be parsed for text to gather. | LocalizationTargetTypes.h |
|
| IsEnabled | bool | If enabled, text from text files will be gathered according to this configuration. | LocalizationTargetTypes.h |
|
| SearchDirectories | TArray< FGatherTextSearchDirectory > | The paths of directories to be searched recursively for text files, specified relative to the project's root, which may be parsed for text to gather. | LocalizationTargetTypes.h |
|
| ShouldGatherFromEditorOnlyData | bool | If enabled, data that is specified as editor-only may be processed for gathering. | LocalizationTargetTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Validate
(
const bool bIsEngineTarget, |
LocalizationTargetTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const TArray< FGatherTextFileExtension > & GetDefaultTextFileExtensions() |
LocalizationTargetTypes.h |