Navigation
Unreal Engine C++ API Reference > Developer > LauncherServices > ILauncherProfileManager
References
Module | LauncherServices |
Header | /Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h |
Include | #include "ILauncherProfileManager.h" |
void SaveSettings&40;&41;
Remarks
Persists all device groups, launcher profiles and other settings to disk.\