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Implements a helper class for finding project specific information.
| Name | FGameProjectHelper |
| Type | class |
| Header File | /Engine/Source/Developer/LauncherServices/Public/GameProjectHelper.h |
| Include Path | #include "GameProjectHelper.h" |
Syntax
class FGameProjectHelper
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< FString > GetAvailableConfigurations
(
const FString& GameName |
Gets a list of available build configurations for the specified game name. | GameProjectHelper.h | |
static TArray< FString > GetAvailableGames() |
Gets a list of available game names. | GameProjectHelper.h | |
static TArray< FString > GetAvailableMaps
(
FString GameName, |
Gets the list of available maps for the specified game. | GameProjectHelper.h | |
static TArray< FString > GetExplicitBuildTargetsForProject
(
const FString& InProjectFilePath, |
Returns the list of build targets that must be explicitly specified for the given project. | GameProjectHelper.h | |
static bool IsGameAvailable
(
FString GameName |
Checks whether the specified game is available. | GameProjectHelper.h |