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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities
- IHierarchicalLODUtilities::HandleActorModified()
- FHierarchicalLODUtilities::HandleActorModified()
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h |
Include | #include "HierarchicalLODUtilities.h" |
Source | /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp |
virtual void HandleActorModified
&40;
AActor &42; InActor
&41;
Remarks
Handles changes in actors for the current world, checks if InActor is part of a HLOD cluster and if so set its dirty-flag
Parameters
Name | Description |
---|---|
InActor | Actor to check and find cluster for |