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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities
Deprecated * Please use UHLODProxy::ExtractStaticMeshComponentsFromLODActor
- IHierarchicalLODUtilities::ExtractStaticMeshComponentsFromLODActor()
- FHierarchicalLODUtilities::ExtractStaticMeshComponentsFromLODActor()
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h |
Include | #include "HierarchicalLODUtilities.h" |
Source | /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp |
virtual void ExtractStaticMeshComponentsFromLODActor
&40;
AActor &42; Actor,
TArray< UStaticMeshComponent &42; > & InOutComponents
&41;
Remarks
Recursively retrieves StaticMeshComponents from a LODActor and its child LODActors