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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities
- IHierarchicalLODUtilities::ComputeStaticMeshLODLevel()
- FHierarchicalLODUtilities::ComputeStaticMeshLODLevel()
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h |
Include | #include "HierarchicalLODUtilities.h" |
Source | /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp |
virtual int32 ComputeStaticMeshLODLevel
&40;
const TArray< FStaticMeshSourceModel > & SourceModels,
const FStaticMeshRenderData &42; RenderData,
const float ScreenSize
&41;
Remarks
Computes which LOD level of a Mesh corresponds to the given Distance (calculates closest ScreenSize with distance)