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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities
- IHierarchicalLODUtilities::CleanStandaloneAssetsInPackage()
- FHierarchicalLODUtilities::CleanStandaloneAssetsInPackage()
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h |
Include | #include "HierarchicalLODUtilities.h" |
Source | /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp |
virtual void CleanStandaloneAssetsInPackage
&40;
UPackage &42; InPackage
&41;
Remarks
Cleans any standalone flags for meshes, textures and materials. This ensures that they get garbage collected when not referenced any more.
Parameters
Name | Description |
---|---|
InPackage | The HLOD package to clean |