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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities > BuildStaticMeshForLODActor
Deprecated * Use different signature using UHLODProxy
- IHierarchicalLODUtilities::BuildStaticMeshForLODActor()
- FHierarchicalLODUtilities::BuildStaticMeshForLODActor()
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h |
Include | #include "HierarchicalLODUtilities.h" |
Source | /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp |
virtual bool BuildStaticMeshForLODActor
&40;
ALODActor &42; LODActor,
UPackage &42; AssetsOuter,
const FHierarchicalSimplification & LODSetup,
UMaterialInterface &42; InBaseMaterial
&41;