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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODUtilities
- IHierarchicalLODUtilities::AreActorsClustered()
- FHierarchicalLODUtilities::AreActorsClustered()
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODUtilities.h |
Include | #include "HierarchicalLODUtilities.h" |
Source | /Engine/Source/Developer/HierarchicalLODUtilities/Private/HierarchicalLODUtilities.cpp |
virtual const bool AreActorsClustered
&40;
const TArray< AActor &42; > & InActors
&41;
Remarks
Checks if all actors are part of a cluster