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API > API/Developer > API/Developer/GeometryProcessingInterfaces > API/Developer/GeometryProcessingInterfaces/IGeometryProcessing_ApproximateA-
Outputs of an Actor Approximation process
| Name | FResults |
| Type | struct |
| Header File | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/ApproximateActors.h |
| Include Path | #include "GeometryProcessingInterfaces/ApproximateActors.h" |
Syntax
struct FResults
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NewMaterials | TArray< UMaterialInterface * > | GeometryProcessingInterfaces/ApproximateActors.h | ||
| NewMeshAssets | TArray< UStaticMesh * > | GeometryProcessingInterfaces/ApproximateActors.h | ||
| NewTextures | TArray< UTexture2D * > | GeometryProcessingInterfaces/ApproximateActors.h | ||
| ResultCode | EResultCode | GeometryProcessingInterfaces/ApproximateActors.h |