Navigation
API > API/Developer > API/Developer/GeometryProcessingInterfaces
Classes
| Type | Name | Description | |
|---|---|---|---|
| IGeometryProcessing_ApproximateActors | IGeometryProcessing_ApproximateActors is a generic high-level interface to a function/system that outputs a set of new Mesh assets that approximate a set of input Actors. | ||
| IGeometryProcessing_CombineMeshInstances | The CombineMeshInstances modular feature is used to provide a mechanism for merging a set of instances of meshes (ie mesh + transform + materials + ...) into a smaller set of meshes. | ||
| IGeometryProcessing_MeshAutoUV | The CombineMeshInstances modular feature is used to provide a mechanism for merging a set of instances of meshes (ie mesh + transform + materials + ...) into a smaller set of meshes. | ||
| IUVEditorModularFeature | This interface acts as a connector to the (optional) UV Editor plugin. |