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Unreal Engine C++ API Reference > Developer > FunctionalTesting
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UFuncTestRenderingComponent
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Classes/FuncTestRenderingComponent.h |
Include | #include "FuncTestRenderingComponent.h" |
Syntax
class UFuncTestRenderingComponent : public UPrimitiveComponent
Constructors
Type | Name | Description | |
---|---|---|---|
UFuncTestRenderingComponent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UPrimitiveComponent
Type | Name | Description | |
---|---|---|---|
FPrimitiveSceneProxy * | Creates a proxy to represent the primitive to the scene manager in the rendering thread. | ||
bool | Determines whether the proxy for this primitive type needs to be recreated whenever the primitive moves. |
Overridden from USceneComponent
Type | Name | Description | |
---|---|---|---|
FBoxSphereBounds | CalcBounds
(
const FTransform& LocalToWorld |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |