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API > API/Developer > API/Developer/FunctionalTesting > API/Developer/FunctionalTesting/UAutomationPerformaceHelper
References
| Module | FunctionalTesting |
| Header | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h |
| Include | #include "FunctionalTest.h" |
| Source | /Engine/Source/Developer/FunctionalTesting/Private/FunctionalTest.cpp |
UFUNCTION (BlueprintCallable, Category=Perf)
void BeginRecording
(
FString RecordName,
float InGPUBudget,
float InRenderThreadBudget,
float InGameThreadBudget
)
Remarks
Begins recording a new named performance stats record. We start by recording the baseline.