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Unreal Engine C++ API Reference > Developer > FunctionalTesting > UAutomationPerformaceHelper
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTest.h |
Include | #include "FunctionalTest.h" |
Source | /Engine/Source/Developer/FunctionalTesting/Private/FunctionalTest.cpp |
void BeginRecording
&40;
FString RecordName,
float InGPUBudget,
float InRenderThreadBudget,
float InGameThreadBudget
&41;
Remarks
Begins recording a new named performance stats record. We start by recording the baseline.