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API > API/Developer > API/Developer/FunctionalTesting
| Name | UAutomationEditorTask |
| Type | class |
| Header File | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h |
| Include Path | #include "AutomationBlueprintFunctionLibrary.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Transient)
class UAutomationEditorTask : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAutomationEditorTask
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UAutomationEditorTask() |
AutomationBlueprintFunctionLibrary.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Task | TUniquePtr< FAutomationTaskStatusBase > | AutomationBlueprintFunctionLibrary.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BindTask
(
TUniquePtr< FAutomationTaskStatusBase > inTask |
AutomationBlueprintFunctionLibrary.h | ||
bool IsTaskDone() |
Query if the Editor task is done | AutomationBlueprintFunctionLibrary.h |
|
bool IsValidTask() |
Query if a task was setup | AutomationBlueprintFunctionLibrary.h |
|