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API > API/Developer > API/Developer/FunctionalTesting > API/Developer/FunctionalTesting/UAutomationBlueprintFunctionLibr-
References
| Module | FunctionalTesting |
| Header | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h |
| Include | #include "AutomationBlueprintFunctionLibrary.h" |
| Source | /Engine/Source/Developer/FunctionalTesting/Private/AutomationBlueprintFunctionLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Automation",
Meta=(Latent, HidePin="WorldContextObject", DefaultToSelf="WorldContextObject", LatentInfo="LatentInfo", NameOverride=""))
static void TakeAutomationScreenshotAtCamera
(
UObject * WorldContextObject,
FLatentActionInfo LatentInfo,
ACameraActor * Camera,
const FString & NameOverride,
const FString & Notes,
const FAutomationScreenshotOptions & Options
)
Remarks
Takes a screenshot of the game's viewport, from a particular camera actors POV. Does not capture any UI.