Navigation
Unreal Engine C++ API Reference > Developer > FunctionalTesting > UAutomationBlueprintFunctionLibrary
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h |
Include | #include "AutomationBlueprintFunctionLibrary.h" |
Source | /Engine/Source/Developer/FunctionalTesting/Private/AutomationBlueprintFunctionLibrary.cpp |
static void TakeAutomationScreenshot
&40;
UObject &42; WorldContextObject,
FLatentActionInfo LatentInfo,
const FString & Name,
const FString & Notes,
const FAutomationScreenshotOptions & Options
&41;
Remarks
Takes a screenshot of the game's viewport. Does not capture any UI.