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| Name | FTakeScreenshotAfterTimeLatentAction |
| Type | class |
| Header File | /Engine/Source/Developer/FunctionalTesting/Public/TakeScreenshotAfterTimeLatentAction.h |
| Include Path | #include "TakeScreenshotAfterTimeLatentAction.h" |
Syntax
class FTakeScreenshotAfterTimeLatentAction : public FPendingLatentAction
Inheritance Hierarchy
- FPendingLatentAction → FTakeScreenshotAfterTimeLatentAction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTakeScreenshotAfterTimeLatentAction
(
const FLatentActionInfo& LatentInfo, |
TakeScreenshotAfterTimeLatentAction.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FTakeScreenshotAfterTimeLatentAction() |
TakeScreenshotAfterTimeLatentAction.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CallbackTarget | FWeakObjectPtr | TakeScreenshotAfterTimeLatentAction.h | ||
| ExecutionFunction | FName | TakeScreenshotAfterTimeLatentAction.h | ||
| FinishedLoading | bool | TakeScreenshotAfterTimeLatentAction.h | ||
| IssuedScreenshotCapture | bool | TakeScreenshotAfterTimeLatentAction.h | ||
| Notes | FString | TakeScreenshotAfterTimeLatentAction.h | ||
| Options | FAutomationScreenshotOptions | TakeScreenshotAfterTimeLatentAction.h | ||
| OutputLink | int32 | TakeScreenshotAfterTimeLatentAction.h | ||
| ScreenshotName | FString | TakeScreenshotAfterTimeLatentAction.h | ||
| SecondsRemaining | float | TakeScreenshotAfterTimeLatentAction.h | ||
| TakenScreenshot | bool | TakeScreenshotAfterTimeLatentAction.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDescription() |
Returns a human readable description of the latent operation's current state. | TakeScreenshotAfterTimeLatentAction.h | |
virtual void UpdateOperation
(
FLatentResponse& Response |
TakeScreenshotAfterTimeLatentAction.h |