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Base struct defining where & when to spawn. Used within a FAITestSpawnSetBase class.
| Name | FAITestSpawnInfoBase |
| Type | struct |
| Header File | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h |
| Include Path | #include "FunctionalAITest.h" |
Syntax
USTRUCT (BlueprintType )
struct FAITestSpawnInfoBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAITestSpawnInfoBase() |
FunctionalAITest.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FAITestSpawnInfoBase() |
FunctionalAITest.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumberToSpawn | int32 | FunctionalAITest.h |
|
|
| PreSpawnDelay | float | Delay before attempting first spawn | FunctionalAITest.h |
|
| SpawnDelay | float | Delay between consecutive spawn attempts | FunctionalAITest.h |
|
| SpawnLocation | TObjectPtr< AActor > | Where should AI be spawned | FunctionalAITest.h |
|
| SpawnSetName | FName | Gets filled owning spawn set upon game start | FunctionalAITest.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsValid() |
FunctionalAITest.h | ||
virtual bool Spawn
(
AFunctionalAITestBase* AITest |
FunctionalAITest.h |