Navigation
API > API/Developer > API/Developer/FunctionalTesting
Inheritance Hierarchy
- FAITestSpawnInfoBase
- FAITestSpawnInfo
References
| Module | FunctionalTesting |
| Header | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h |
| Include | #include "FunctionalAITest.h" |
Syntax
USTRUCT (BlueprintType )
struct FAITestSpawnInfoBase
Remarks
Base struct defining where & when to spawn. Used within a FAITestSpawnSetBase class.
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | NumberToSpawn | ||
| float | PreSpawnDelay | Delay before attempting first spawn | |
| float | SpawnDelay | Delay between consecutive spawn attempts | |
| TObjectPtr< AActor > | SpawnLocation | Where should AI be spawned | |
| FName | SpawnSetName | Gets filled owning spawn set upon game start |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsValid () |
||
| bool | Spawn
(
AFunctionalAITestBase* AITest |