Navigation
Unreal Engine C++ API Reference > Developer > FunctionalTesting
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AFunctionalTest
- AScreenshotFunctionalTestBase
- AScreenshotFunctionalTest
- AEditorScreenshotFunctionalTest
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Classes/ScreenshotFunctionalTest.h |
Include | #include "ScreenshotFunctionalTest.h" |
Syntax
class AScreenshotFunctionalTest : public AScreenshotFunctionalTestBase
Remarks
No UI
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | bCameraCutOnScreenshotPrep | Tests not relying on temporal effects can force a camera cut to flush stale data. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
AScreenshotFunctionalTest
(
const FObjectInitializer& ObjectInitializer |
Overridden from AScreenshotFunctionalTestBase
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Doesn't actually request in base class. It simply register OnScreenshotCaptured. |
Overridden from AFunctionalTest
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | PrepareTest () |
Set player view target to screenshot camera and call PrepareForScreenshot. |