Navigation
API > API/Developer > API/Developer/DrawPrimitiveDebugger
Inheritance Hierarchy
- IModuleInterface
- IDrawPrimitiveDebugger
References
| Module | DrawPrimitiveDebugger |
| Header | /Engine/Source/Developer/DrawPrimitiveDebugger/Public/DrawPrimitiveDebugger.h |
| Include | #include "DrawPrimitiveDebugger.h" |
Syntax
class IDrawPrimitiveDebugger : public IModuleInterface
Remarks
DRAW PRIMITIVE DEBUGGER
This tool allows easy on screen debugging of graphics data, primarily on-screen primitives
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Instructs the renderer to capture a snapshot for the debugger on the next frame. | ||
| void | Closes the graphics debugger window if it is currently open. | ||
| void | Disables capturing debug data each frame. | ||
| void | Enables capturing debug data each frame. | ||
| IDrawPrimitiveDebugger & | Get () |
Singleton-like access to this module's interface. | |
| bool | IsAvailable () |
Checks to see if this module is loaded and ready. | |
| bool | Is live data capture enabled for the debugger? This implies that the renderer will capture debug data each frame. | ||
| void | Opens the graphics debugger window if it is available. |