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API > API/Developer > API/Developer/DirectoryWatcher
| Name | FDirectoryWatcherModule |
| Type | class |
| Header File | /Engine/Source/Developer/DirectoryWatcher/Public/DirectoryWatcherModule.h |
| Include Path | #include "DirectoryWatcherModule.h" |
Syntax
class FDirectoryWatcherModule : public IModuleInterface
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DirectoryWatcher | FDirectoryWatcherProxy * | DirectoryWatcherModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual IDirectoryWatcher * Get() |
Gets the directory watcher singleton or returns NULL if the platform does not support directory watching | DirectoryWatcherModule.h | |
virtual void RegisterExternalChanges
(
TArrayView< const FFileChangeData > FileChanges |
Register external changes that the OS file watcher couldn't detect (eg, a file changing in a UE sandbox) | DirectoryWatcherModule.h | |
virtual void ShutdownModule() |
DirectoryWatcherModule.h | ||
virtual void StartupModule() |
DirectoryWatcherModule.h |