Navigation
API > API/Developer > API/Developer/DeveloperToolSettings > API/Developer/DeveloperToolSettings/UCookerSettings
- UObject::OverrideConfigSection()
- UCookerSettings::OverrideConfigSection()
References
| Module | DeveloperToolSettings |
| Header | /Engine/Source/Developer/DeveloperToolSettings/Classes/CookerSettings.h |
| Include | #include "CookerSettings.h" |
virtual void OverrideConfigSection
&40;
FString & InOutSectionName
&41;
Remarks
This class was moved from UnrealEd module, but to allow it to be used by developer tools, like UFE, it has moved to this module. However, for back-compat, we want to use the old name in the ini files, so that everything works without needing to touch every Game.ini file