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API > API/Developer > API/Developer/DeveloperToolSettings > API/Developer/DeveloperToolSettings/UCookerSettings
Syntax
EBlueprintPropertyGuidsCookingMethod BlueprintPropertyGuidsCookingMethod
Remarks
Should we include the property GUIDs for a Blueprint class in a cooked build, so that SaveGame archives can redirect property names via the GUIDs?
This option can increase the overall Blueprint memory usage in a cooked build, but can avoid needing to add CoreRedirect data for Blueprint classes stored within SaveGame archives.