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API > API/Developer > API/Developer/DeveloperToolSettings > API/Developer/DeveloperToolSettings/Settings > API/Developer/DeveloperToolSettings/Settings/UProjectPackagingSettings
Syntax
UPROPERTY (Config)
bool bExcludeMonolithicEngineHeadersInNativizedCode
Remarks
Whether or not to exclude monolithic engine headers (e.g. Engine.h) in the generated code when nativizing Blueprint assets. This may improve C++ compiler performance if your game code does not depend on monolithic engine headers to build.