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Deprecated * Blueprint Nativization has been removed as a supported feature. This setting is no longer exposed for editing and will eventually be removed.
Syntax
bool bExcludeMonolithicEngineHeadersInNativizedCode
Remarks
Whether or not to exclude monolithic engine headers (e.g. Engine.h) in the generated code when nativizing Blueprint assets. This may improve C++ compiler performance if your game code does not depend on monolithic engine headers to build.