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API > API/Developer > API/Developer/DeveloperToolSettings > API/Developer/DeveloperToolSettings/Settings > API/Developer/DeveloperToolSettings/Settings/UProjectPackagingSettings
- UObject::OverrideConfigSection()
- UProjectPackagingSettings::OverrideConfigSection()
References
| Module | DeveloperToolSettings |
| Header | /Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h |
| Include | #include "Settings/ProjectPackagingSettings.h" |
virtual void OverrideConfigSection
(
FString & InOutSectionName
)
Remarks
This class was moved from UnrealEd module, but to allow it to be used by developer tools, like UFE, it has moved to this module. However, for back-compat, we want to use the old name in the ini files, so that everything works without needing to touch every Game.ini file