Navigation
API > API/Developer > API/Developer/DeveloperToolSettings > API/Developer/DeveloperToolSettings/Settings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UPlatformsMenuSettings
References
| Module | DeveloperToolSettings |
| Header | /Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/PlatformsMenuSettings.h |
| Include | #include "Settings/PlatformsMenuSettings.h" |
Syntax
class UPlatformsMenuSettings : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | LaunchOnTarget | Name of the target to use for LaunchOn (only Game/Client targets) | |
| FDirectoryPath | StagingDirectory | The directory to which the packaged project will be copied. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UPlatformsMenuSettings
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| EProjectPackagingBuildConfigurations | GetBuildConfigurationForPlatform
(
FName PlatformName |
Get and set the per-platform build config and targetplatform settings for the Turnkey/Launch on menu | |
| FString | GetBuildTargetForPlatform
(
FName PlatformName |
||
| const FTargetInfo * | GetBuildTargetInfoForPlatform
(
FName PlatformName, |
||
| const FTargetInfo * | Gets the current launch on target, checking that it's valid, and the default build target if it is not | ||
| FName | GetTargetFlavorForPlatform
(
FName PlatformName |
||
| void | SetBuildConfigurationForPlatform
(
FName PlatformName, |
||
| void | SetBuildTargetForPlatform
(
FName PlatformName, |
||
| void | SetTargetFlavorForPlatform
(
FName PlatformName, |