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Unreal Engine C++ API Reference > Developer > DesktopWidgets > Widgets > Input > SFilePathPicker
Inheritance Hierarchy
- FSlateBaseNamedArgs
- TSlateBaseNamedArgs
- SFilePathPicker::FArguments
References
Module | DesktopWidgets |
Header | /Engine/Source/Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h |
Include | #include "Widgets/Input/SFilePathPicker.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SFilePathPicker >
Constructors
Type | Name | Description | |
---|---|---|---|
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FArguments () |
Functions
Type | Name | Description | |
---|---|---|---|
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WidgetArgsType & | BrowseButtonImage
(
const TAttribute< const FSlateBrush* >& InAttribute |
Browse button image resource. |
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WidgetArgsType & | BrowseButtonStyle
(
const FButtonStyle* InArg |
Browse button visual style. |
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WidgetArgsType & | BrowseButtonToolTip
(
const TAttribute< FText >& InAttribute |
Browse button tool tip text. |
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WidgetArgsType & | BrowseDirectory
(
const TAttribute< FString >& InAttribute |
The directory to browse by default |
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WidgetArgsType & | BrowseTitle
(
const TAttribute< FText >& InAttribute |
Title for the browse dialog window. |
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WidgetArgsType & | DialogReturnsFullPath
(
const TAttribute< bool >& InAttribute |
Whether the path returned by the dialog should be converted from relative to full |
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WidgetArgsType & | FilePath
(
const TAttribute< FString >& InAttribute |
The currently selected file path. |
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WidgetArgsType & | FileTypeFilter
(
const TAttribute< FString >& InAttribute |
File type filter string. |
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WidgetArgsType & | Font
(
const TAttribute< FSlateFontInfo >& InAttribute |
Font color and opacity of the path text box. |
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WidgetArgsType & | IsReadOnly
(
const TAttribute< bool >& InAttribute |
Whether the path text box can be modified by the user. |
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WidgetArgsType & | OnPathPicked
(
const FOnPathPicked& InDelegate |
Called when a file path has been picked. |
Typedefs
Name | Description |
---|---|
WidgetArgsType |