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API > API/Developer > API/Developer/DesktopPlatform > API/Developer/DesktopPlatform/IDesktopPlatform
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool RunUnrealBuildTool
(
const FText& Description, |
Runs UnrealBuildTool with the given arguments. | IDesktopPlatform.h | |
bool RunUnrealBuildTool
(
const FText& Description, |
Runs UnrealBuildTool with the given arguments. | IDesktopPlatform.h |
RunUnrealBuildTool(const FText &, const FString &, const FString &, FFeedbackContext *)
Description
Runs UnrealBuildTool with the given arguments.
| Name | RunUnrealBuildTool |
| Type | function |
| Header File | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h |
| Include Path | #include "IDesktopPlatform.h" |
bool RunUnrealBuildTool
(
const FText & Description,
const FString & RootDir,
const FString & Arguments,
FFeedbackContext * Warn
)
true if the task completed successfully.
Parameters
| Name | Remarks |
|---|---|
| Description | Task description for FFeedbackContext |
| RootDir | Engine root directory for the project to use. |
| Arguments | Parameters for UnrealBuildTool |
| Warn | Feedback context to use for progress updates |
RunUnrealBuildTool(const FText &, const FString &, const FString &, FFeedbackContext *, int32 &)
Description
Runs UnrealBuildTool with the given arguments.
| Name | RunUnrealBuildTool |
| Type | function |
| Header File | /Engine/Source/Developer/DesktopPlatform/Public/IDesktopPlatform.h |
| Include Path | #include "IDesktopPlatform.h" |
bool RunUnrealBuildTool
(
const FText & Description,
const FString & RootDir,
const FString & Arguments,
FFeedbackContext * Warn,
int32 & OutExitCode
)
true if the task completed successfully.
Parameters
| Name | Remarks |
|---|---|
| Description | Task description for FFeedbackContext |
| RootDir | Engine root directory for the project to use. |
| Arguments | Parameters for UnrealBuildTool |
| Warn | Feedback context to use for progress updates |
| OutExitCode | Receives the process exit code |