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Arbitrary property name/value which metadata from the build scripts can be passed on to downstream tasks
| Name | FReceiptProperty |
| Type | struct |
| Header File | /Engine/Source/Developer/DesktopPlatform/Public/TargetReceipt.h |
| Include Path | #include "TargetReceipt.h" |
Syntax
struct FReceiptProperty
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FString | Property name | TargetReceipt.h | |
| Value | FString | Value of the property | TargetReceipt.h |