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API > API/Developer > API/Developer/DatasmithFacade > API/Developer/DatasmithFacade/FDatasmithFacadeMaterialsUtils
| Name | FUVEditParameters |
| Type | struct |
| Header File | /Engine/Source/Developer/Datasmith/DatasmithFacade/Public/DatasmithFacadeMaterialsUtils.h |
| Include Path | #include "DatasmithFacadeMaterialsUtils.h" |
Syntax
struct FUVEditParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UVEditParameters | DatasmithMaterialsUtils::FUVEditParameters | DatasmithFacadeMaterialsUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint8 GetChannelIndex() |
DatasmithFacadeMaterialsUtils.h | ||
bool GetIsUsingRealWorldScale() |
DatasmithFacadeMaterialsUtils.h | ||
bool GetMirrorU() |
DatasmithFacadeMaterialsUtils.h | ||
bool GetMirrorV() |
DatasmithFacadeMaterialsUtils.h | ||
float GetRotationAngle() |
DatasmithFacadeMaterialsUtils.h | ||
void GetRotationPivot
(
float& OutX, |
DatasmithFacadeMaterialsUtils.h | ||
void GetUVOffset
(
float& OutX, |
DatasmithFacadeMaterialsUtils.h | ||
void GetUVTiling
(
float& OutX, |
DatasmithFacadeMaterialsUtils.h | ||
void SetChannelIndex
(
uint8 ChannelIndex |
UV channel to use. | DatasmithFacadeMaterialsUtils.h | |
void SetIsUsingRealWorldScale
(
bool bIsUsingRealWorldScale |
Enable "Real-World Scale" behavior as in 3ds max. | DatasmithFacadeMaterialsUtils.h | |
void SetMirrorU
(
bool bMirrorU |
Enable mirroring of texture in U and V. | DatasmithFacadeMaterialsUtils.h | |
void SetMirrorV
(
bool bMirrorV |
DatasmithFacadeMaterialsUtils.h | ||
void SetRotationAngle
(
float Angle |
W rotation in degrees (rotation is counterclockwise) | DatasmithFacadeMaterialsUtils.h | |
void SetRotationPivot
(
float X, |
W rotation center. | DatasmithFacadeMaterialsUtils.h | |
void SetUVOffset
(
float X, |
UV space has its origin at top-left, with U going left-to-right, V top-to-bottom. | DatasmithFacadeMaterialsUtils.h | |
void SetUVTiling
(
float X, |
FVector2D UVTiling;. | DatasmithFacadeMaterialsUtils.h |